The legend continues minecraft9/20/2023 ![]() ![]() It would take 10-15 minutes of 'hiking' just to get back where you were! The trick was to remember where the temples were, so you could go back once you found the right scroll. For example if you went down a waterfall you would end up miles away, but in an area you may have already 'conquered', not necessarily the next level below. And there were other things in the game itself that were very difficult and confusing -you needed to write a map because the sequencing of areas wasn't logical. You see, my pirated version had major bugs (the repeating enemy). And after almost 20 years, I have finally completed it. As Tarnyko said this game is 'especially beautiful'. The music, the strange enemies appearing, the slow undulating surreal rhythm to it. I became totally immersed in the strange, weird, and very painstaking world that was fist 2. But I would love International Karate-type fights with Fist II-type idea with Maniac Mansion type of big environment with Kung Fu Master type different enemies! That would be really great fun. Imagine a Tekken/Soul Calibur type of fights with a really big, interesting landscape and lots of different enemies as you travel and explore. ![]() Fist II is a good prototype of a new genre, but no one ever continued and improved it, which is a shame, as the idea is great. I wish instead of IK+, Archer McLean would've tried to make a FIST II-clone instead, with a bit more interesting overall landscape (a bit shorter perhaps), and the International Karate fighting style. Oh man! What a thick, lustrous mystical feeling! The idea of this game hasn't been cloned, which is a mystery to me - it's an excellent idea, that I have always wished for. No one has ever created this kind of atmosphere in SID-music (or probably any other music either). Neil Brennan is my favorite SID-composer and this game shows why.
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